SHINOBI
I love this sullen, gangly, size zero interpretation of shinobi. I love the freezeframe bisection polyptychs, the d'n'b soundtrack, and the mobility. it's an exceptionally stylish, confident game, and while a lot of folks have already said it: when it works it really works
the big draw past the point when you're no longer in awe of its scarf physics and relentless bangers is the tate (殺陣; fatal wind) mechanic. it's like the chip BURST chip dynamic modern action games love, only instead of an mmo-grade phase rotation it's more of a split second setplay puzzle where the "burst" is seeing an entire health bar explode in a single hit while you go full vogue
each successive kill within a four second window builds power and prolongs the chain until it's ready to come together for the photogenic finish. it's the most shinobi shit on the planet, and when everything plays out the way you planned you immediately forget how much the camera made you wanna bite the controller as hard as you could ten seconds prior. you no longer wanna send magazine cutout letters to the guy who decided the wretched lock-on should only target stuff you've never seen before. you might even find it in your heart to forgive the paul ws anderson lasers (I actually kinda liked em!)
main knock against it's that the levels & encounters are borderline procgen. on 3A I was getting a bit dozy and for a second there you could've successfully convinced me I was playing persona 4. there's no discernable sense of structure or pacing to the stages; they go on, cycle through a handful of identical rooms with identical enemy setups, and then a boss shows up whenever the mappers felt there were enough empty boxes, shiba dogs, and bottomless pits to call it a day
but the one thing that puts a bullet in the idea of replaying it on higher difficulties is the final boss. I hate this hocus pocus motherfucker. iframes and teleports out the ass, flying minions with wonky hurtboxes, one of those long intro sequences where the real fight doesn't start til you're a minute in. the sighs and groans I made when he decided to spin like a beyblade every time I managed to get the 8-chain going were downright ancestral. real cave creature shit. I never wanna do that again, and I probably never will
happy to have played it but happy to be done. I hate mages so much man, you don't even know