STEEL ON BONE

KING'S FIELD 3

what's most notable here is the attempt to not only conjure lived-in spaces with great specificity, but to approximate their scale and distance from one another in order to sell a journey across an entire kingdom. much of the abstraction has been lifted, but the result is an especially queasy sort of negative space that communicates less the feeling of grandeur than the feeling that something that should be here simply isn’t. it’s enormously large, empty, flat, and linear, and while it’s able to coast a while on its woozy red skybox, housefire smog, and wonderful soundtrack, it ultimately comes to feel like the goals here were so misguided and conciliatory that the only reason it’s even as good as it is is because fromsoft failed to achieve them