HEXEN: DEATHKINGS OF THE DARK CITADEL
overtuning the respawns has an enormous impact on the urgency here, especially early on. when ettins spawn infrequently in the base game it's texture, but when chaos serpents & centaurs outpace your ability to reliably clear them it's horror. unfortunate that this gets criticized heavily for a lack of anything new when its configuration of hexen's individual parts is entirely unique. the most austere iwad collapses into active apocalypse, emphasizing inventory use, in-fighting, and a distinctly panicked momentum, and all anyone can say is that it's More Hexen. should've added some gizmos, i guess!