STEEL ON BONE

DINO CRISIS 2

while some would claim dino crisis 2 has no encounter design, i would correct them: it has one, an encounter design. dinosaurs pour out in indiscriminate numbers from indiscriminate angles and you respond by shooting with indiscriminate firepower in a scheme not unlike that of contra or metal slug. but unlike contra or metal slug, which are actual games with actual interactive qualities, there's nothing here beyond the superficial thrill of scoring points you don't need to purchase items you don't need to kill another 1,000 raptors. you're never in any danger and never expected to make decisions, you just carve back and forth thru tensionless corridors, occasionally stopping to do a tragic minigame born of shu takumi's tragic condition (a love of awful puzzles). after a while your wife & cats will all fall asleep, and sometime after that you'll wish you fell asleep, and sometime after that the game will end. your wife will wake up and say "did i miss anything" and you'll laugh. HA HA HA HA HA! this is why you married her. you will both agree the series didn't have a single good entry until exoprimal